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It is recommended that support staff print this "Teacher Notes" page as a ready reference tool and read it thoroughly. During last year's T.H.I.N.K. project, concerns, effective strategies and additional resources were added to this web site to assist other captains (teachers). For those staff wishing to use this resource on-line, the following "Table of Contents" has been prepared, with hyper-links to specific areas, to assist one in gaining information more quickly. Table of Contents
Why would a teacher want to try T.H.I.N.K?
Furthermore this T.H.I.N.K. activity provides an easy-entry into using the Internet. As a minimum, a class who participates in the T.H.I.N.K. activity will need a single computer with access to the Internet and familiarity with an e-mail package. Activity treasure "maps" will be acquired over the Internet and can be printed for the class using Windows PC Paint/Paintbrush software (or ClarisWorks in the Macintosh environment) and strategies for finding the treasure will be shared with three other classes via simple e-mail in order that a team of four can collaborate to find the hidden treasure. How much T.H.I.N.K. time is needed? Overview & Summary of Activity Deadlines: Activity #1 - Friday & Monday, January 18 &
21 (Days 1 & 2 ) Download Files Approach Once the download process starts, the teacher will be prompted to either
"Open" this file or "Save" it. Select the "Save" option and
determine where you wish to transfer the file. Perhaps you might want to save it to a
local hard drive in a directory such as: It is rare, but sometimes when a person tries to use Internet Explorer to download a bit-mapped file (like activity1.bmp) some workstations in our Division might try to interpret the file as a QuickTime file due to incorrect file association. If you click on the map link (for example, activity1.bmp) and get an image that looks like torn piece of movie film, indicating an incorrect file association, you will need to use an alternative process to download the image. To download properly, "right - click" (using the "properties" button of the mouse) on the activity1.bmp underlined link. Next select the "Save Target As .." with the left mouse button and save the bit-mapped "activity.bmp" to either your hard drive or floppy disk as described in the paragraph above. Once the bit-mapped file (.BMP) has been downloaded, it can be opened in Paint/Paintbrush to verify that the transfer was successful. Teachers may then decide how they wish to share this file so that all students can gain access. Those using a network may place the file (and other T.H.I.N.K. activities) on a server for distribution to all student workstations. Others may wish to share such files by duplicating diskettes. Students can now load the appropriate bit-mapped picture (bmp) file into Windows Paint/Paintbrush software or Macintosh software such as ClarisWorks which can read bit-mapped files. Student crew members should follow the directions and copy and paste the icons on the map as indicated using the 8 basic compass directions of north, north-west, north-east, west, east, south, south-west and south-east. Unless otherwise specified in this and other maps, an object always shares a boundary (be it a side or a corner) with its associated image. For example, "The forest fire burns SOUTH of the castle" means that the forest fire is in the cell immediately adjacent to (or touching) the castle on the SOUTH side. Likewise "Parking is located SOUTH-EAST of the castle" means the castle and the parking symbol are in cells or squares that share a common corner. It may be beneficial for captains (teachers) to print and duplicate copies of the activity so that crew members (students) can see all the icons on the page without having to cycle up and down through the Paint/Paintbrush window on the computer. Captains may wish to introduce a coordinate system using columns and rows to identify specific grid locations. Paper and Pencil Approach
Before captains proceed with Activity #2, they must check their e-mail in order to receive their confidential Username and Password. When each captain clicks on his/her appropriate colour-coded island neighbourhood link in Activity #2, a security window (similar to the one shown) is presented. For example, if you had been assigned to the North-West island, and clicked on the North-West link (off the Activity #2 web page), you would be asked for your confidential Username and Password. Note that the Username is displayed as entered but the Password will be shown as asterisks for security purposes.
Activity #3 -
Friday, Monday
& Tuesday
January 25, 28 & 29
(Days 6, 1 & 2) As indicated in Activity #3, communication must only be made with the two adjacent island captains. A technique which might help students identify adjacent islands is to ask them to name their own island and then the adjacent islands are ones which share one of their directional names. For example, if they are located on the NORTH-WEST island, they may ONLY e-mail the captain of: NORTH-east and south-WEST islands. Since the "south-east" has no common terms with their own island name, then it is the diagonally opposite island and there must be no e-mail communication with the captain (teacher) from the "south-east". Similarly, a team on the SOUTH-EAST island can only e-mail the SOUTH-west and north-EAST adjacent islands and must avoid e-mailing the "north-west" diagonally opposite island. During Activity #3 & #4, captains are to engage their crews in a problem-solving exercise which asks the students to see if they can determine where the two bridges are located in the diagonally-opposite neighbourhood without communicating with anyone from this neighbourhood island. In order to help the problem solving exercise, each captain must send the two travel instruction routes between the bridges on their neighbourhood/island to ONLY the two adjacent neighbourhoods via e-mail. Captains may wish to download or print the city grid worksheet to help students visualize the task. Students might begin by marking where the two bridges are on their own colour-coded island. Others may wish to indicate where the objects were placed on their island as part of the completed Activity #2. Students wishing a challenge may want to start/launch two applications of Paint/Paintbrush. Open this city grid bit-mapped file in one application and their completed island map (from Activity #2) in the other. Have students copy the map icons from the Activity #2 in one application and paste them in the correct grid locations on their corner island of the city map grid. Using the city grid worksheet , teachers should reinforce the coordinate system by asking students questions similar to the following:
Students should review the example map shown as part of Activity #3 and analyze if the two routes indicated are correct. Next they must agree on two routes to navigate between the two bridges on their own island and e-mail this information to the two adjacent captains (teachers) who represent islands that are directly linked by bridges from their own island. Perhaps an example will clarify the process. Assume our class occupies the SOUTH-WEST island shown below:
ROUTE 1: N2, W1, N1, W3 and ROUTE 2: S2, W1, S2, E1, S1, E4, N2 Since we occupy the SOUTH-WEST island, we must send e-mail containing the above two routes to our adjacent neighbouring islands of north-WEST and SOUTH-east. A sample e-mail message might look like the one which follows. Please note that although this sample was created using Eudora, please use any e-mail software package with which you feel comfortable.
Make certain that you address your e-mail messages accurately by checking your adjacent e-mail captains' addresses from the treasure hunt team page. Last but not least, engage your students so that they write using their "pirate vocabulary" to add a little mystery to the activity. To complete Activity #3, send off the two e-mail messages to the captains (teachers) of your adjacent islands and check your mail on a regular basis over this three day period to see when you receive your two navigation routes between the bridges from your two neighbouring adjacent island neighbourhoods.
Activity #4 -
Wednesday, Thursday
& Friday January 30, 31 & February 1 (Days 3, 4 & 5) Introduce students to a new coordinate system (as illustrated on the city grid worksheet) which labels the columns of the entire city across the top with the letters A, B, C, D, E .... L. Likewise the city rows are indicated down the west side beginning in the top north-west corner with the numbers 1, 2, 3, 4 ... 12. Ask students if they can determine any common attributes about all bridge coordinate locations. For example, if the bridges are located on the inside perimeters of all islands, then the common columns must be F or G and the common rows must be 6 or 7. If you wish to challenge some students, have them launch the Paint/Paintbrush application and load their completed Activity #2 map with the icons placed as requested. Next have them start a second copy of Paint/Paintbrush in which the city grid worksheet bit-mapped file is opened. Have the students copy the images from the Activity #2 file in the first Paint/Paintbrush application and paste them in the appropriate coordinate map locations on the city map worksheet file in the second Paint/Paintbrush application. Following the steps outlined in Activity #4, students should be able to problem solve to determine where the nearer and farther bridges are located in both adjacent island neighbourhoods. Based on this new grid system ask the class to identify the grid location coordinates (e.g. F4, J6, A7 etc.) of the 8 bridges in the larger city. One should find the appropriate e-mail addresses of the diagonally opposite captain by checking out the e-mail addresses on the Teams web page. Using "pirate lingo", e-mail the captain (teacher) of the neighbourhood diagonally opposite providing the two grid locations where your class hypothesizes that the two bridges are located in this neighbourhood. If you are incorrect, ask the captain (teacher) to provide feedback as to the correct locations of the two bridges. A sample e-mail message might look something like the following:
If your e-mail software package supports signature files (which are like business cards attached to the bottom of e-mail messages) and time permits, students looking for a challenge might like to design a pirate-type signature file (using only the characters on a conventional keyboard). Not only must you, as captain, e-mail your teams guesses to the captain in the diagonally opposite island, you must also provide feedback to this captain's crew who will be e-mailing you their guess as to where the two bridges are located in your neighbourhood.
Activity #5
- Monday &
Tuesday, February 4 & 5 (Days 6 & 1) Activity #5 begins with the activity coordinator sending out an e-mail message to each captain advising them o mark off their island coordinates (as completed in Activity #2) with columns named U, V, W ... Z across and rows named 21, 22, 23 ... 26 FOR ONLY THIS ACTIVITY. In addition, specific instructions will be sent to each pirate captain indicating that the CENTRES of four icons on their island map should be joined to form a cross. At the intersection of these lines (where "X marks the spot) is where the "mini-treasure" is to be found.
Make certain that all pirate teams adhere to the deadlines in Activity #5. True the final activity does use a similar "X marks the spot" process but the last activity does not have this activity as a necessary prerequisite. Rather it will challenge all island team members to collaborate in a race to determine where the pirate's buried treasure is located. Since all team members hold valuable information about where the treasure is located, it is important that all team members be ready to go on the very first date of the start of the next activity. If one falls behind now, it is better to skip over portions of the current activity to be operational for the start of the final activity.
Activity #6 -
Wednesday &
Thursday, February 6 & 7 (Days 2 & 3) The sample grid map below illustrates how students can collaborate using e-mail to locate the coordinates with collaboration from their three neighbouring island teams. For example, suppose the common image is the bell and through the use of e-mail all captains share where the bell is located on their own island. Eventually all captains, in this example, will learn that the bells are located on grid coordinates A2, G1, A8 & K12. Student navigators will be asked to place a point in the middle of each of these grid coordinates on the city grid worksheet and then join the two points using a straight line between the diagonally opposite neighbourhoods. The common image location on the NORTH-WEST island will be joined to its corresponding grid coordinate on the SOUTH-EAST island. Likewise the two identified coordinates on the NORTH-EAST and SOUTH-WEST island will be joined as illustrated.
As in all pirate tales "X marks the spot". The coordinate which falls beneath the location where the two lines intersect, in this example D5 marks where the treasure is buried. Buccaneer Billboard - To complete the T.H.I.N.K. activity, the Captain of the first island team to e-mail "Buccaneer Brian", the T.H.I.N.K. activity coordinator at (think@wsd1.org) with the exact coordinate of the correct treasure will be declared the winning team and their school names and their three collaborating team-mates will be displayed on this web site for all to see. Ranking of successful pirate teams will be based on the time and date stamp of the e-mail server so make certain that each island captain sends an e-mail message with "Pirate treasure found" in the subject area to register the success of each of the collaborating teams.
Pirate's Parchment - Teachers may wish to print up a participation certificate for each of their students. In order to facilitate a quicker download of the certificate, it is recommended that teachers simply select the "parchment" link from the navigation menu, and then use the browser's print option to transfer the certificate to paper. Teachers may then duplicate the certificate as required, fill in each student's name and sign above the "Captain's Signature" entry.
Feedback - Feedback and constructive criticism are welcomed during this "T.H.I.N.K. - Treasure Hunt, Internet 'n' Kids" project. Should you have any concerns, please contact "Buccaneer Brian" Metcalfe by e-mail at "think@wsd1.org" or by clicking on the "Feedback" link on the left menu. |
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Register | T.H.I.N.K. | Maps | Teams | Teacher Notes |
Activity 1 | Activity 2 | Activity
3 |