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www.wsd1.org/swish
The purpose of this web site is to list a series of resources for
educators who are integrating the use of the "SWiSH" multi-media
software into their classrooms. |
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DOWNLOAD SWiSHMAX:
 | SWiSHMAX 1.0 Build Date:
2005/08/15
(Note: This download is a free 15-day trial.
Educators, in our Division, who have purchased SWiSHMAX licenses, may
unlock this free-trial to continue using it.) |
WEB RESOURCES:
TEACHING ACTIVITIES:
Clicking on the left "title" link will provide educators with a glimpse
of the activity in their browser whereas clicking on the "filename(s)" on
the right will allow SWiSH users to download the file to inspect and use the
activity with students.
Directions: This activity demonstrates how all elements in the SWiSH
layout panel are positioned on a separate plane or layer. Without
testing the SWiSH file in the "Player" or "Browser", the teacher,
using a projection device, should ask
students to examine the six elements in the teacher's layout panel and try to
determine which of the six elements is closest. Next the teacher should
provide more information by clicking the File/Test/Browser menu items to
showcase additional information regarding the basketball and its layering effect.
Finally have all students access this file in the SWiSH program and
drag each of the six elements into overlapping positions to illustrate the
six different layers and to determine which object is out in front. Help
students see a parallel between their stacking order and the way the objects
are arranged in the timeline panel. Review terms such as "object",
"element", "animated GIF", and "transparent GIF".
Directions: This activity is designed to give students an opportunity
to first interpret the actions and events that occur within the SWiSH
timeline. Ask students to use the Microsoft Paint program to open the
"timeline-trivia.jpg" image from a shared resource location. Have class
list or discuss all "movie" facts that one can gather from the timeline
and panels. Students should be able to answer questions such as:
"What is the screen size of this movie and how long does it last?";
"How many scenes are there?"; "Other than the 'fade in' and 'fade out'
actions, are there any other special effects?"; If there are sound
effects, how long do they last?"; and "Describe in words what will happen
when this movie is played." Lastly, have students open the "timeline-trivia.swi"
file and test it in the browser to see how accurate their predictions
were.
Directions: Save this Swish movie to your own workspace area as
"actions.swi". Open this file in the SWiSH program and test the movie in
the browser. At the end of the movie, add three new scenes, each
containing a single word, which can best be described by the actions
shown.
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Directions: A "wacky words" is a type of puzzle in which the arrangement
of letters or words suggests a common word or phrase. For example, if
you think that you know the solution to the puzzle in the yellow frame
at right, double-click on the image to check your answer. In this
activity students first select a "wacky words" puzzle that they want to
make into a SWiSH movie with several scenes. The following web locations
may be of assistance in locating puzzles for your class: |
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 | Whaky
Wordies at: http://www.ottawavalleyguide.ca/whackywordies.html |
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Wacky Words
at Just Riddles and More at:
http://www.justriddlesandmore.com/wackywords.htm
Scroll
to the bottom of the page to see the solutions and four more pages |
 | IQ
Test (in PDF format) at:
http://www.gphillymath.org/ResourceDisks/IQTest.pdf |
 | IQ
Test Answer Key (in PDF Format) at:
http://www.gphillymath.org/ResourceDisks/IQTestANS.pdf |
Once the student has selected a puzzle, s/he should view the "Wacky
Words" demonstration file at the top left of this activity. Teachers may
prefer to download the corresponding "wackywords.swi" file and demonstrate
this rather plain example. Challenge all students to improve on this very
basic and simple design by
creating a SWiSH movie with three or more scenes including an
"Introduction" (title or "splash screen" with directions), "Puzzle" (present
the "wacky word" puzzle) and an "Answer Key" (where the puzzle is explained
as a word or phrase). Some may wish to add a "Hint" scene (where one is
helped or prompted prior to viewing the "Answer Key" scene) and/or a musical
background. Navigation links or buttons should be used to travel between
scenes. Teachers may wish to demonstrate the following ten different "wacky
words" puzzles created by middle years students at Meadows West School.
Click on the following link to see examples of their creativity and
innovative style: Wacky
Words Challenge
AUDIO RESOURCES:
IMAGE RESOURCES:
SWISH CREATIONS: (A section to showcase student and teacher
creativity and talent.)
FREEWARE TOOLS:
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Cogitum Co-Citer
is a tool for creating the collections of texts from the Internet. It
captures the selected text, its Internet address, its title and date of
adding to the collection.
Source: http://www.cogitum.com/ |
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Image Co-Tracker
is a tool for creating the database of images from the Internet. It
captures the image itself, its Internet address, the Internet address
where it refers to, its name and date of adding to the database. Source:
http://www.cogitum.com/ |
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