Table of Contents - Vol. 23 No.
4
- April 2007
It has been stated that ....
"In golf, as in life, it is
the follow through that makes the difference."
- Unknown
To follow up on this "difference" thought, the Editor
has decided to consider a change of format for this issue. Rather than share
a collection of various articles of interest, this issue will focus on the
theme of animation and how it can be used to facilitate learning in the
classroom. Although readers can benefit from viewing this issue in it's
traditional "hard copy" paper format, on-line viewing is recommended in
order to experience the animation displays.
- Claymation gets you "animated"
This introductory, two page, segment
describes the innovation and learning that took place at a workshop
entitled "Celebrating the Art of Animation" that Brian Metcalfe recently
facilitated.
- Animation Bounce Activity #1
Using GIF Animator Lite Edition
freeware, educators are challenged to produce an animation that displays
a ball inside a rectangular frame bouncing off each wall.
- How to display an animated-GIF
Did you know that Microsoft Word can be used to showcase animated-GIFs?
- Animation Perspective Activity
#2
Learn how to use MS Paint and this "bowling alley" activity to create
frames which can be assembled into an animation to represent a 3-D
illusion.
- "Star-Dot-Star" to the
Rescue
Readers who want to transfer camera images in JPG format into GIF
Animator LE will welcome this "work-around" to help avoid "disappearing
pictures".
- "Curriculum Navigator" can
identify where animation might support learning
Want to know where animation activities
can support the K-12 curriculum? Investigate the search techniques in
"Curriculum Navigator" and learn where animation might be most
effectively used.
-
Creative
Claymations
This section provides tips on how to set up a digital camera and how to
improve claymation figures.
- How to use "Photo Story 3"
as an animation tool
Using "Photo Story 3" as an animation assembly application requires
reducing each slide's duration and removing the built-in panning and
zooming effects.
- How can one add a callout
(speech or thought bubble) to a photo?
Learn how to use PowerPoint to add callouts to any image.
- Samples of Claymation
Creativity
On-line readers can marvel at the creativity of our educators.
| "Bits and Bytes" is an educational publication for the
students and staff of the Winnipeg School Division. |
| Brian Metcalfe - Editor:
bitsandbytes@wsd1.org
|
|
Copyright © 2007 (ISSN 1195-5864)
|
| Last revision date:
April 25, 2007
|
Click
to print this issue in
PDF
format |

Claymation gets you "animated"
by Brian Metcalfe - Technology
Education

Recently I had the opportunity to
facilitate a workshop entitled "Celebrating the Art of Animation". I was so
fortunate to work with educators who were so very talented and who were
willing to risk-take and collaborate while trying different techniques as
they engaged in learning. In this article, I will attempt to capture
the excitement and share the various tips and strategies that were so freely
shared as teachers "walked the walk" and looked at animation, and the
curriculum, through the eyes of students.
Let me begin by giving credit to other
educators. The Manitoba Association for Computing Educators (ManACE)
offers, during the winter months, a series of Technology Information Nights in
which educators gather for a pizza supper and hear three 30 minute
presentations on different aspects of how technology can be used to enhance
education. A few months ago, I was fortunate to attend a session at Kelvin
High School where Roland Buduhan of St. John's-Ravenscourt School presented an
overview on a variety of animation and multimedia techniques. At the end of
his presentation, I asked if he would be willing to share some of his
resources with me as I knew that I would be conducting a future workshop on animation. I
think that, like me, Roland believes in sharing resources with teachers in
order that students ultimately benefit. He shared with me a CD of resources
that I used for the basis of my animation workshop. Likewise, I contacted
Steve Broda-Milian, of Fort Rouge School, who sent me an example of a
claymation animated-GIF that he created with students when he taught at
Weston School in 2000. In addition, thanks should be extended to Keith Strachan at Cecil Rhodes and Wendy Groot, then of Luxton School, who fostered
animation in their classrooms and submitted student-created animated-GIFs to
the "Students' Original Animated
Resources" (S.O.A.R.) site at:
http://www.wsd1.org/soar/ However, in order for a workshop,
an activity, or a lesson using Information Communication and
Technology (ICT) to be successful, one cannot simply use someone else's
resources unchanged. One must "make them your own" and become active in the
process by applying the following rule:
Don't just adopt it - adapt it.
My plan of action for the day-long
workshop was to explore the animation process and focus on creating computer
animations in the morning without the need for a digital camera. In the
afternoon, participants would explore storyboarding, create claymation
figures out of plasticine, and repeatedly take digital pictures after moving
some aspect of the scene. Educators would then create a stop-motion
animation from the manipulated images.
We discussed that students could create
animations with software applications which cost no money. Microsoft or MS
Paint, which automatically comes installed on all Windows computers, is used
for creating a series of individual pictures or frames which have a slight
change between successive images. A second product is used to assemble or
"stitch" the series of frames into an animated-GIF or "show". In the
morning, we chose to assemble the MS Paint-created images into an animated-GIF
using the GIF Animator Lite Edition (GALE) freeware which was offered as a
freebie in the May '98 issue of "Bits and Bytes". In the afternoon, we
shifted to storyboarding and creating creatures with plasticine which were
captured on digital cameras. These images were then transferred to computers
where some participants imported them into GIF Animator Lite Edition for
"silent movies". Other educators used Windows "Photo Story 3", which is a
free download for Windows XP users, to create an animated "video" with
background music.
The workshop began by examining
the "Literacy with Information and Communication Technology (ICT)
Across the Curriculum" poster to help educators identify descriptors
that might be met through an animation activity. Participants
discussed how an animation or claymation project could be used, not only to
introduce technology into the classroom, but also to encourage cooperative
learning and the use of multiple intelligences.
Animation
activities reinforce Literacy with ICT as students may be engaged in both the
"Gathering and Making Sense" as well as the "Produce to Show Understanding"
big ideas. The workshop continued by
showcasing a variety of student- and teacher-created
animations. For example, on-line readers may click on the image at the right to
see how Steve Broda-Milian involved his entire class while teaching
at Weston School. Each Grade 3/4
student was challenged to made a figure of themselves out of clay. Steve decorated
the inside of a box (in which duplication paper is delivered) to
look like the school gym. For each picture, four students arranged
the figures according to a storyboard while another student took
each picture. These images, together with strategically placed title
or text frames, were assembled using GIF Animator Lite Edition.
On-line readers are encouraged to click the above image to examine
the animation creativity of students.
When I was in the classroom, I always
tried to plan activities that would cause students to "stretch". By that I
mean, I was often able to ask a student, who was problem-solving a mathematics
scenario, such questions as "Did you consider this option?"; "I
wonder what would happen if .."; or "Is that the only way of solving this
problem?" By asking or extending a procedure, I was, in my own way, trying
to get students to take more ownership for their own learning.
When the following image, from page
17, of the "Literacy with ICT Across the Curriculum" publication was shared
with participants at the animation workshop, educators began to see how
animation activities could be enhanced and how students could take on more
responsibility for their own learning when strategic questions were asked.
To help readers of this article, I will identify ways in which animation
activities might be enhanced by asking strategic questions that will be
marked with a question mark
icon.

Animation Bounce Activity #1
Participants began their "hands-on" portion by using MS Paint to draw a
thick rectangular boundary around a 640 x 480 pixel picture. Using the
circle and fill tools, a ball was placed inside the boundary. This picture
was saved as a bitmapped default image named "ball01.bmp". Next the MS Paint
Select tool was used to capture the ball and move it slightly towards one of
the walls. The new image was "Saved As" "ball02.bmp". The move and "Save As"
procedures were repeated sufficiently to simulate the path of the ball
bouncing off at least three walls of the rectangular frame demonstrating rebounding according to the angles of reflection. Educators were encouraged to
repeat the process until they had between 24 - 30 individual frames which
happens to be the number of frames that movie camera and television display
in a single second!
Next participants moved to GIF Animator
LE freeware (which on our Divisional hard drive image is found under the
"Viewers & Converters" sub-menu). Using the "Layer-> Add Images" menu items,
and navigating to the series of bitmap (BMP) images created in MS Paint,
users soon learned to either click the first "ball01.bmp" image and
"shift-click" the last ball entry to "Open" or load all the images at once.
Others found that the shortcut "Ctrl-A" selected all the images rather than
having to repeatedly "Open" each bitmap image one at a time. Next educators
played with the delay feature to make the animation more realistic and
learned how to save the compilation as an animated-GIF image.
It was then suggested that to indicate
that an animated-GIF was finished, one should "fade to black". Participants
returned to MS Paint and created an empty 640 x 480 pixel frame which they
filled with the black colour and saved as "black.bmp". At the same time
"red.bmp", "blue.bmp" and "yellow.bmp" were created. Once participants learned how
to import a black.bmp into the existing animation, move it to the end of the
series of slides and increase it's delay (so that it effectively indicated
the end of the animation), the workshop participants took ownership for
their own learning by investigating the following questions:

What could students do to create a title
for their bouncing animation?
Is there any way one could "animate" the title?
Click the image at right to see how
Nadine Horsman, a Grade 6 - 8 educator at David Livingstone School, met the
challenge.
How to display an animated-GIF?
Several years ago, educators who wished to showcase animated-GIFs
(outside the preview option within GIF Animator LE), would paste the
animated GIF into an HTML page and view it in a browser. However fewer
educators today are familiar with HTML tags so an alternative way of
demonstrating the animation needs to be found.
Believe it or not I now use Word to
showcase animated-GIFs. This technique is so simple that students can use it
without needing to learn anything about web page design. The steps are as
follows:
1. Create an
animated-GIF and save it to your hard drive.
2. Copy the animated-GIF file from your hard drive.
3. Start up Microsoft Word.
4. Paste the animated-GIF near the top of the blank
Word "Document1".
5. The first image of the animated-GIF will be
displayed.
6. To see the full animated effect, click on the "File
-> Web Page Preview" menu items.
If you want to share this animated-GIF
with others, I create a table of two rows in the blank "Document1" Word
file. Next I paste the animated-GIF into the top row of the table and then I
enter the following instructions "To view this animated-GIF, click
the “File -> Web Page Preview” menu items." in the bottom
row of the table. The last step is to save this Word document with a
descriptive filename. Now one can share creativity by e-mail by sending off
the animated-GIF embedded in a Word file with instructions for the
recipient. Readers can see how Anne Le from River Elm embedded her
animated-GIF in a Word file by clicking and opening this
link.
Animation Perspective Activity #2
For
this second activity, educators were instructed to open the "alley.bmp"
image shown on the right into MS Paint. They were challenged to
create an animated-GIF which gives a 3-D illusion of a ball rolling towards
the pins in a bowling alley. However, rather than save the series of frames
as bitmaps, educators were instructed to save all MS Paint manipulated
images in this activity in the more compressed JPG format in a folder called
"bowling". So the starting image was saved as "alley01.jpg". Next the MS
Paint Select tool was used to capture the bowling ball. Clicking on the
Image -> Stretch/Skew menu items allowed the participants to reduce the
Horizontal and Vertical Stretch factors by an appropriate percentage. Once
the ball was reduced slightly in size, it was positioned further up the
alley or closer to the pins. This new image was saved, in the JPG format, as
"alley02.jpg". The process was repeated until the ball reached the pins.
Next participants started GIF Animator LE
and clicked on the "Layer -> Add Images" menu items and navigated to the
folder where all the "alley" JPG images were saved. Imagine the horror, when
users were unable to find these JPG files!
Where are my "alley" JPG files?
Why is the "bowling" folder empty?
Questions such as these prompt a very
important "teachable moment". GIF Animator LE is freeware and although it
states in the "Add Images" window that the "Files of type:" are "All
Formats", it is only designed to automatically display bitmap or BMP files.
"Star-Dot-Star" to the Rescue
As more and more students engage in claymation activities using GIF Animator
LE, they will face the above "disappearing files" phenomenon when they
try to "Add Images" of the digital camera's standard JPG files. Let me make it clear ... the files are not lost! GIF Animator LE does
not automatically display any files other than BMPs so the JPGs seem to
disappear. To help display images such as JPGs, one must follow the steps
below when using GIF Animator LE:
1. In GIF Animator LE,
prepare to load images by clicking on the "Layer -> Add Images".
2. In the "Add Images" window, navigate to the folder
containing the JPGs.
3. Don't be alarmed that no images (other than BMPs)
appear.
4. In the "File name:" field type the three characters *.* followed by the <Enter> key.
5. This "star-dot-star" is an old DOS "wild card"
command. The first star (or asterisk) tells the
computer to display all file
names. The last asterisk says display all file name extensions
including JPG, BMP, GIF, DOC.
etc. The "dot" or period is just the separator
between the filename and it's
three character extension code.
6. If you follow these steps, all image type files will
magically appear and you can proceed
to "Add Images" into the GIF
Animator LE freeware.
Once this "work around" was shared with
the educators in the workshop, they then proceeded to import the JPG "alley"
images into GIF Animator LE. In
fact, some teachers suggested that students who finish this "bowling"
activity quicker than their classmates may want to be challenged to take
more responsibility and might respond favourably to a teacher who asks:
I wonder if you can display pins that may be knocked down by the ball?
If this was a 10-pin ball, could you add the three finger holes to each
ball?
If the 10-pin ball was rolling, would the three finger holes always be in
the same position?
On-line readers are encouraged to click
the previous bowling alley graphic to examine how Anne Le, the librarian at
River Elm School, demonstrated her creativity by extending this animation
activity.
"Curriculum Navigator" can identify
where animation might support learning
During the animation workshop, we discussed various topics that students
might choose to illustrate through animations including the food chain,
the water cycle, plant growth, cell division, and simple machines. However
as I was writing this article I thought that there may be a way that
technology could quickly identify a variety of curricula areas where
animation techniques could prove beneficial.
I pointed my browser to the Manitoba
Education, Citizenship and Youth's "Curriculum
Navigator" website at:
http://www3.edu.gov.mb.ca/cn/index.jsp Any Manitoba teacher can create
an account and gain access to customizable lesson plans, supporting
resources and curriculum-matched websites. This very complex database has a
wealth of student exemplars, black line masters together with integrated
instructional and assessment strategies.
I logged in and on the welcome screen, I
clicked on the "Create Learning Experiences" link. On the next screen, under
the "Essential Criteria" heading, I clicked on the underlined last word in
the phrase "To search strategies by phrase, click here". On the
"Strategy Search" page, I entered in the "Phrase to search for:" field, the
word "animation" (without quotes). Next I checked off all six subjects
including English Language Arts, Mathematics, Physical Education / Health,
Social Studies, Science and Aboriginal languages. To ensure that I missed no
opportunity to find where "animation" might apply, I checked all grade levels
from Kindergarten to Senior 4. After pressing the "Search" button and
waiting for the system to search all of its database records, I was
presently surprised when I received seven pages containing 114 strategies,
like the examples below that contained the word "animation" and linked to
specific lessons in various subjects including every grade level from 2 through 8:
Science - Grade 2 - States of Solids
and liquids
Using animation software or animation features of multimedia presentation
software, students animate the transformation of water from solid to liquid
or liquid to solid with the addition or removal of heat energy.
Science - Grade 3 - Electrostatic
Charges and Static Electricity
Using animation software or animation features of multimedia presentation
software, students create an animation illustrating how electrostatically-charged
materials may be attracted or repelled.
ELA - Grade 4 - Fantasy
Students create a multimedia presentation about a fantasy story or
novel. Students include features such as digital pictures, text, hyperlinks,
pop-up windows, animation, and sound to enhance their creations.
Mathematics - Grade 5 - Decimals:
Meaning and Comparison
Using graphics software or animation software, students show 0.6 and 0.63 of
a set, and write them as fractions.
ELA - Grade 6 - Cartooning
Using graphics animation software, students develop an animation of
their favourite comic character and share with class.
Science - Grade 7 - Centre of Gravity,
Internal and External Forces on Structures
Using animation software or animation features of presentation software,
students animate the affect of internal or external forces acting upon a
structure or the affect on a structures stability of changes in the location
of it's centre of gravity.
Science - Grade 8 - Characteristics
and Properties of Fresh and Salt Water
Using animation software or animation features
of presentation software students animate the journey of a cargo ship as it
travels from Thunder Bay, Ontario, loaded with prairie grain destined for
European markets. It will travel through the Great Lakes and down the St.
Lawrence River and then enter the Atlantic Ocean. Students animate where the
waterline on the ship would be (how high or low the ship floats in the
water) as it travels through each of the bodies of water. Students explain
why these differences occur.
Creative Claymations
After
exploring a variety of storyboarding templates, the teachers were eager to
start creating creatures out of plasticine. We used old linoleum floor tiles
to help protect the desks as the teachers cut and shaped their plasticine
creatures and supporting objects. It was recommended that the feet of
claymation figures should be made large in order to support the creature
between digital shots. One web site that I visited recommended that if your
claymation creature is going to have its extremities move a great deal, it
is best to create a wire frame armature to support the plasticine. My sketch
suggests that the black 20 gauge wire (.81 mm or .032" in diameter) can
be twisted to form a skeleton. On this framework, or armature, one can apply
the "red" clay as illustrated. If the creature waves frequently, the wire
frame in the arms and hands helps to keep the plasticine intact as you
manipulate the creature prior to each camera shot.
Before the first digital picture was
taken it is very important to have all camera batteries fully charged and to
reduce the digital camera's resolution or picture size to the smaller 640 x 480 pixels.
Although a 3 megapixel camera can take pictures as large as 2048 x 1536
pixels, it is strongly recommended that one reduce the image size so that
many more of the smaller claymation pictures can be stored within your
digital camera memory and the resulting animations do not really need to
exceed the 640 x 480 size. Failure to adjust the camera settings at this
time will force photographers to utilize the "batch conversion" process in
the IrfanView freeware application
to resize all of the larger claymation images to the recommended smaller 640
x 480 pixel size.
It is very important, particularly if you
are going to use "Photo Story 3" as your animation application, to make
certain that all pictures are taken in "landscape mode" where the width (640
pixels) is greater than the height (480 pixels). This important step will
ensure that the user does not have to "Remove any black borders" after
importing the images into "Photo Story 3".
Workshop participants found the use of
tripods extremely beneficial. Each cameras was mounted on a tripod in the
recommended "landscape mode" and once the creatures were positioned in front of
the diorama or backdrop, the photographer zoomed in so as to frame all the
important areas. This zoom setting was maintained throughout all shots and
all adjustments on the tripod were locked. One might want to take a test
shot to see if room lighting is adequate otherwise one may need to use the
flash. If you choose to use the flash, do so for all pictures. All that was
left was for the photographer to take a picture, make a small adjustment to
the creature(s) and/or setting and repeat, until all aspects of the
storyboard were captured.
When all claymation pictures were taken,
they were transferred from the camera to a "claymation" folder on the
computer using a USB cable. At this point some educators chose to import all
the JPG claymation photos into GIF Animator LE to create a 640 x 480
animated-GIF. Others who wanted to explore how background music could be
added to animation, chose to explore "Photo
Story 3" which is freeware for computers running the Windows XP
operating system.
How to use "Photo Story 3" as an
animation tool
Workshop participants in the morning learned how to import pictures from
MS Paint into GIF Animator LE, adjust the timing, add titles and end slides,
save the compilation as an animated-GIF and showcase the result. Those
wishing to explore another animation creation application were shown how to
import claymation pictures into "Photo Story 3", adjust the timing, add
titles, save the modifiable project (in a ".wp3" format), add background
music and preview the animation prior to saving the result in its compiled (".wmv") format.
"Photo Story 3" is a powerful storytelling
application that has an automatic panning and zooming feature, known as the
"Ken Burns Effect". Also in order that the viewer can appreciate the still
pictures in the presentation, each image is displayed for a default setting
of 5 seconds. Although GIF Animator LE can reduce the duration of each
picture to as little as 1/100 of a second, "Photo Story 3" cannot reduce the
display of each image less than 1 second. In addition "Photo Story 3" has
the software automatically pan and zoom and these features need to be
removed to showcase animations. Educators who have used "Photo Story 3" as
an animation compilation tool, follow these steps:
1. Import all
claymation images into the timeline.
2. Enter any titles over top of images as desired.
3. Rather than "Narrate your picture and customize
motion", one can right click on each image
in the timeline. Click the
"Customize Motion -> Motion" menus.
On the "Motion and Duration"
tab, place a checkmark in the "Specify start and end position
of motion". Make certain to
drag the left hand image borders outwards to capture the
entire frame. You are
successful when the left hand image dimensions state 640 x 480 pixels.
4. Next click to place a checkmark beside
"Set end position to be the same as start position".
This process eliminates
the Ken Burns zooming and panning effects on this picture.
5. In the "Duration" section, click on the
radio button to the left of "Number of seconds
to display the picture" and
reduce the default 5 seconds to 1 second since an image
in "Photo Story 3" cannot be displayed for
less than 1 second.
6. Once the first slide has had the motion
eliminated and the time reduced, one will be prompted
to save the changes.
One can then quickly advance through the slides by clicking
the ">" button
to advance to the next slide on the right and save as instructed.
7. Click the "Save project" button to save
this modifiable working file in a ".wp3" format.
8. One can click the "Preview" button to see if the
duration for certain slides needs changing.
9. Click the "Next" button to move to the "Add
background music screen".
10. Click the slide in the timeline where you want the background
music to start.
11. Click the "Create Music" and then select the Style,
Band, Mood, Tempo, and Intensity.
12. Click the "Play" button to hear your background music selection
& "OK".
13. Click the "Preview" button to showcase your animation with
accompanying music.
14. Click the "Save Project" button to save latest animation
updates.
15. Click the "Next" button to move to the "Save your story screen"
and when you click "Next"
again your modifiable animation
"project" (in .wp3 format) will be compiled into
a compressed un-editable
Windows Media Video (in .wmv format) which can be showcased
in Windows Media player 10.
Educators wishing more detailed
information on using the various options within "Photo Story 3" may wish to
download a Word document that I created entitled "Digital
Storytelling Using Photo Story 3" from:
http://www.wsd1.org/digitalstorytelling/resources/supplementary/photostory-handout.doc
How can one add a callout (speech or
thought bubble) to a photo?
Animation
creativity can be enhanced in some cases by the addition of a speech or
thought bubble.
1. A simple way to add a callout to any picture is to start
PowerPoint.
2. Click on the View->Toolbars->Drawing menu items
to turn on the Drawing toolbar.
3. In PowerPoint, click the "Insert->Picture-> From
File" menu items.
4. Navigate to the image to which you want to add
a callout and insert it into
the PowerPoint slide.
5. Drag the corners of
the picture outwards so as to fill
the PowerPoint boundary frame.
6. With the Drawing toolbar turned on, click on
the AutoShapes->Callouts
menu items.
7. Decide on a speech or thought bubble callout.
8. Position your cursor on the picture and drag open
the callout.
9. Resize callout and enter appropriate text in a
large,
bold, font for easy reading
10. Click on the callout to make it active and drag the
bottom yellow node to an
appropriate position near
the creature's mouth (for a
speech bubble) or brain
(for a thought bubble).
11. Once satisfied, click File->Save As menu options.
12. Navigate to an appropriate folder but DO NOT save
as a PowerPoint "presentation".
13. Click the "down arrow" to the right of
"Save as type:" field and
scroll down.
14. Select "JPEG File Interchange Format (*.jpg)".
15. Name the file appropriately (e.g. callout.jpg)
and click "Save" button.
16. When prompted "Do you want to export every slide ...", click on
"Current Slide Only".
17. Open GIF Animator LE or "Photo Story 3" and import the created
"callout image".
18. Position this new "callout image" appropriately in the
animation or timeline sequence.
19. Increase the time duration for this "callout image" so that
audience gets adequate time
to read the contents of the
callout.
20. Save your animation compilation and share your creativity.
Samples of Claymation Creativity
In order to better appreciate the creativity of our workshop
participants, I thought that our on-line readers would enjoy clicking on
selected animations that were created during our "Celebrating the Art of
Animation" workshop.
| Nadine Horsman, teaches the
Bridges Middle Years Program, to Grade 6-8 students at David
Livingstone School. Her claymation pictures were imported into GIF
Animator LE to showcase a way of reducing hunger pangs. Click the
image at right and enjoy! |
|
 |
|
|
|
| Myron Moszynski teaches Grade 5
students at Victoria Albert School. His animation, assembled in
"Photo Story 3" continues with the previous "hunger" theme as he
illustrates a portion of nature's "food chain". |
|
 |
|
|
|
| David Leochko also teachers Grade
5 students at Victoria Albert School. His claymation photos were
imported into "Photo Story 3" where background music was used to
enhance his creativity. |
|
 |
The
Encyclopaedia of Informal
Education states that "Animation means, literally, to
breathe life into some thing."
To all those creative educators who
attended our "Celebrating the Art of Animation", thank you for "breathing
life" into our learning experience and making the day extremely
memorable.
|