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Table of Contents - Vol. 17 No. 1 - October 2000

  1. Pearls of URLs
    This monthly item will highlight Internet web sites which are considered "gems" by educators.
  2. Notes and Quotes
    This regular column provides information on a potpourri of technological "tidbits".
  3. Aboriginal Clip Art
    Brian Metcalfe has converted a series of Aboriginal clip art images, which was originally shared as "freebies" in 1993, to web-ready GIF and JPG formats. These images are now available on our Divisional web server for viewing and downloading. 
  4. Experimental Design
    Teachers may wish to replicate an experiment conducted by Sally Metcalfe for her Grade 6 class at Maple Leaf School. Students were given an opportunity to observe, measure, hypothesize, chart, extrapolate and predict the outcomes as various reactants were added to chalk. 
  5. S.O.A.R. - Students' Original Animated Resources
    Teachers are encouraged to share the animated images that their students create. Student (and staff) original animated art, created within a 200 x 200 pixel frame, will be displayed on this web site in order that others can appreciate it and analyze how it was assembled. Teachers are encouraged to send their students' animated GIFs as e-mail attachments to Brian Metcalfe who will assemble them on this S.O.A.R. site.
  6. Get Animated ... with Ulead's "GIF Animator Lite Edition" Freeware
    In this extensive article, Brian Metcalfe provides a detailed step-by-step procedure for creating animated images using Paint/Paintbrush and Ulead's GIF Animator Lite Edition. At the end of the article students are challenged to create animations and share them on the new S.O.A.R web site. 
  7. Freebie Request Page
    Steve Broda-Milian of Montrose / Weston Schools shares his creative talents with HyperStudio stacks on the  Sydney 2000 Olympics and an activity to help youngsters order both upper and lower case letters. 

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Pearls of URLs

  Judy Davis of Greenway School recommends the
     Enchanted Learning Web Site for Primary students & teachers at:
     http://www.enchantedlearning.com/Home.html

   October is Computer Learning Month! Check out the resources and contests for educators,
     students, community groups and schools on the Computer Learning Foundation page at: 
     http://www.computerlearning.org

  Eduweb: Adventures - Web adventures in Art, Science & Social Studies at: 
     http://www.eduweb.com/adventure.html 


"Bits and Bytes" is an educational publication for the students and staff of The Winnipeg School Division No. 1
Brian Metcalfe - Editor - E-mail: bitsandbytes@wsd1.org                                Copyright © 2000 (ISSN 1195-5864)
Last revision date: Sept. 27, 2000                                                                Information has been shared with Hit Counter

Notes and Quotes

by Brian Metcalfe - Technology Education



Going For The Gold - An Olympic WebQuest for Grade 7 & 8 Students

Merle Desrosiers, of Earl Grey School, challenges students to learn about the Olympics in a unique way. Rather than ask her students to search the web on a fact-finding mission, she challenges teams of four students "to design and create a website that Canadian students might use to learn all about the Olympics". Each member of the team takes on a role of either "Historian",  "News Correspondent", "Sports Consultant" or "Canadian Olympic Committee Watchdog" with a series of tasks and web resource links to help. In addition, an evaluation rubric is being designed to help teachers judge how well the group worked together, evaluate the design and content of the resulting web site as well grade the group presentation to classmates and teacher. Visit this site to see how web quests can be used as an instructional tool at: http://www.wsd1.org/earlgrey/Olympics.htm

Employee Purchase Plans
Information is currently being send out to all our schools about an Employee Computer Purchase Plan. A Dell Computer representative will be available on Tuesday, October 10 from 4:00 - 6:00 p.m. in Room 106 of Administration Building #2 to answer questions about the five computer models. In addition, the Division has negotiated discounted high speed (A.D.S.L.) Internet access through Manitoba Telephone System for employees. Details are also being sent out to schools. If you wish to determine if A.D.S.L. service is available in your neighbourhood, check out the map at: http://www.bizinet.mts.net/adsl/biz_wpg_map.htm

"The Truth About Tech Support" by Richard M. Beattie
This is the title of a very informative article that Gloria Hersak, Chief Librarian, passed along to our team this month. This article appeared in the September 2000 issue of "Electronic School". The subtitle summarizes the article very well when it states "Overburdened, undervalued - the technology department is still the heart of your school's technology program." Check out this article on-line at: http://www.electronic-school.com/2000/09/0900f3.html

Will your e-mail be cut off in November?
Some staff members, who originally signed up for Internet access through the Department of Education's Manitoba Information Network (MINet), have been using the MBnet domain as part of their e-mail address. For example, if you send out e-mail and the portion following the "@" symbol in your return address is "mbnet.mb.ca", you would be wise to change your e-mail address in your e-mail client software to the equivalent "MINet domain. So if your e-mail address looks like "johndoe@mbnet.mb.ca" you had better change it over to "johndoe@minet.gov.mb.ca" before November. True, in past, the MINet mail server software shared the same computer as the MBnet mail server software at the University of Manitoba and one was able to use either variation on one's e-mail address and the electronic mail would get through. However with the recent sale of MBnet, one should change any "mbnet.mb.ca" e-mail addresses to "minet.gov.mb.ca" to ensure that you continue to receive e-mail. If you are a LISTSERV participant, inform them that your address has changed as well. 

Quote of the Month
The10 most powerful 2-letter words - "If it is to be ... it is up to me!"

[Table of Contents]

Aboriginal Clip Art

by Brian Metcalfe - Technology Education


In June 1992, Patrick Logan and Brian Metcalfe were fortunate to attend a workshop that Brenda Longclaws, Aboriginal Education Consultant, organized for all coordinators and consultants in our Division. Brenda arranged for Rosemary Ackley-Christensen, Director of the Indian Education Department of the Minneapolis Public Schools, to speak to us about aboriginal education and meeting the needs of all our children in our classes.

Rosemary provided a very enlightened workshop which gave us a better understanding of the aboriginal culture and how we might better support educators working with aboriginal children. Brian particularly remembers one story that Rosemary related. She asked us how we as educators would traditionally reward younger children who had completed assignments or who did well on various tests. We generally agreed, of course, that all younger children love to get "stickers" on their papers as feedback for a job well done. Rosemary went on to explain that aboriginal children did not view the "happy face" in the same way that other children might.

eldrwomn.gif (14029 bytes)Rosemary spent a great deal of time with aboriginal children determining what types of "stickers" might provide them with the "warm fuzzies" that are so important to young children. When Rosemary was told that "my grandma’s smiling face makes me feel good" or that "I feel safe in my grandpa’s arms", by young children, she started to make up stickers with pictures of elders to which the younger aboriginal child could better relate. With so much of the learning of an aboriginal child dependant on the visual as opposed to the auditory process, Rosemary began collecting and designing clip art which she could introduce into classrooms.

Patrick Logan asked if Rosemary would be willing to share a copy of her clip art masters with him. She graciously agreed and Patrick spent a great deal of time scanning in these images and converting them to the PC-Paintbrush (.PCX) clip art format for IBM/MS-DOS computers. A good deal of the graphics include the faces of children, with images ranging from blossoms, leaves, pine trees, feathers, eagles, rabbits, and other animals.

waboose1.gif (12374 bytes)Between January and March 1993, Brian distributed throughout our Division, the above PC-Paintbrush Aboriginal Clip Art as "freebies" on eleven 5.25" diskettes. However in June 2000, an educator asked Brian if he could still provide her with copies of this Aboriginal Clip Art. Realizing that there was still a need for these graphics, Brian converted each PC-Paintbrush image to its corresponding web-based GIF and JPG formats for easy access over the Internet. These images have been assembled on our Divisional server at:

http://www.wsd1.org/aboriginalclipart

In order to provide continuity with the original freebies, distributed in 1993, Brian has displayed the contents of each of the original 11 diskettes as 11 corresponding volumes and has retained their original "somewhat cryptic" filenames which were based on the older MS-DOS 8.3 naming convention. Each image is provided as a thumbnail button which can be clicked to see the full-sized graphic. Users may select individual images by right-clicking on the full-sized representation and then save the graphic to their local computer as a GIF formatted file. If, on the other hand, one wishes to acquire all 11 volumes of the Aboriginal Clip Art, one should proceed to the "Downloads" link at the bottom of the left-hand menu. On the Downloads web page, each volume is provided in both a GIF or JPG format. If you plan to use the images on computer web pages then the GIF images (which are captured at a resolution of 72 dots per inch) will be quite adequate. However, if you wish to print out the images, then it is recommended that you download the JPG formatted graphics because their 300 dots per inch resolution will provide much more detail. Additional information regarding how to download and organize these Aboriginal clip art images is provided on the "Downloads" page and should be followed to help organize these files on your local hard drive.

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Experimental Design

by Brian Metcalfe - Technology Education

Sally Metcalfe, at Maple Leaf School in River East School Division, greeted her Grade 6 class with a novel experiment to start the new year. On Day 1 of the experiment, four different beakers were filled with one liter of water. Into each beaker a 3 centimeter piece of chalk was added. The class was asked to hypothesize as to what would happen to the chalk when it was left in each beaker overnight. "Experimental days" were carefully chosen so that there was always a consistent two-day interval (as over the weekend) for reaction and "growth" to take place. On Day 2, four children were asked to measure the length of the chalk in each beaker. They found that each piece of chalk was essentially the same length which the class recorded with any other noteworthy observations. Reactants were now introduced. One tablespoon of granulated sugar was added to Beaker #1. Two sugar cubes were added to Beaker #2. One tablespoon of salt was added to Beaker #3 and one tablespoon of alum was added to the fourth beaker. Again the children were asked to predict what would happen and why? On subsequent "experimental days" the chalk was measured, observations were recorded, and the same amount of reactant was added to each beaker with the results as follows:

1 liter H2
     & chalk
Beaker #1
1 Tbsp sugar
Beaker #2
 2 sugar cubes
Beaker #3
1 Tbsp salt
Beaker #4
1 Tbsp alum
Day 1 3.0 cm. 3.0 cm. 3.0 cm. 3.0 cm.
Day 2 4.0 cm. 3.5 cm 4.5 cm. 3.2 cm.
Day 3 5.0 cm. 4.0 cm. 6.0 cm 3.4 cm.
Day 4 6.0 cm. 4.5 cm. 7.5 cm. 3.6 cm.

Students were asked to chart the growth of the chalk and through extrapolation attempt to accurately predict what the length might be on Day 10 if the same reactant was continually added each "experimental day". Sally found that the students looked forward each opportunity to see how close their prediction from the previous "experimental day" was to the actual new measurement.  After the last day of the experiment, time was taken to review what processes the class had employed including observation, hypothesizing, measuring, predicting, charting, extrapolation  and studying cause and effect. Sally found that the experiment was a great learning experience and she assures all teachers that they can use a wide variety of reactants to assist the chalk growing with similar results. In case you might question how sugar, salt or alum might cause chalk to grow, you have to realize that each night after the children had all left, Sally simply replaced each piece of chalk with a new one that was carefully cut to reflect the increased growth for the next day's class. Chalk one up for education! 

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S.O.A.R. - Students' Original Animated Resources

by Brian Metcalfe - Technology Education

I believe very strongly in what I like to refer to as "leveraged learning". I often learn so much when I watch someone else use a software package. Even though I may have used the product for several months or more I am delighted when I find someone using a more efficient step or approaching a task in a different way. Perhaps as I get older I realize more and more that I have often internalized the first process that I learned which guaranteed me success. Unfortunately, I seem rarely to find the alternative (or more efficient) way of accomplishing a task because we often seem so busy. For example, people have asked me why I tend to use the pull-down menu items rather than the little icons to accomplish a task in a software product such as Eudora. After thinking about it I realized that when I first learned to use this program, the only option that existed was the menu items because the software was text-based rather than graphics-based. As newer, perhaps even more efficient, alternative ways were developed to accomplish tasks with newer software releases, I still went back to the basic steps which worked. It might be as simplistic as clicking on the "Edit/Copy" menu items. I eagerly looked forward to the tips shared by colleagues who demonstrated how one could click on the appropriate "copy" icon that now appears on many software products or how one might use the shortcut key combination of "<Ctrl-C>" to accomplish the same thing in a more efficient fashion. Having a colleague point out these alternatives or watching someone else use the software with their own particular style affords one an opportunity to learn new techniques and leverage one's learning.

So too can students learn from their colleagues. I believe that when students see animated art created by others they too can be challenged to create as well. To promote this skill I will be hosting a S.O.A.R. web site during the next few months at: http://www.wsd1.org/soar in which students in our Division are challenged to create original animated art and have their teachers send it to me as e-mail attachments. All animated GIFs must be original and must be created within a 200 x 200 pixel Paint/Paintbrush frame as described in Step #1 in the following article. Please visit the S.O.A.R. web site to review the restrictions and format. If you are not familiar with the process to use Paint/Paintbrush and freeware like "Ulead's GIF Animator Lite Edition" (or Microsoft Gif Animator), please work through the steps in the next article entitled "Get Animated". Perhaps the animated GIFs from your students will be the springboard that challenges others to be creative. Although the first-letter in the acronym S.O.A.R. was initially intended to represent "Students'", it certainly could be expanded to include "Staff". So ... let your creativity soar!

[Table of Contents]

 ... with Ulead's "GIF Animator Lite Edition" Freeware

by Brian Metcalfe - Technology Education

Last year I was very fortunate to have the opportunity to witness Steve Skultety's very creative Grade 9 class at Cecil Rhodes School. These students were using Paint, together with Ulead's GIF Animator Lite Edition "free" software to create animated GIF images to enhance projects that they were producing using Mark Overmars' "Game Maker" software. It was very gratifying to see students use their previous knowledge of one product (Paint) to create animated GIF images (using Ulead's GIF Animator) to enhance the workings of another piece of software (in this case, Game Maker). Their ability to multi-task using two or three applications on their desktop at the same time was extremely proficient. True, other students might be tempted to download a variety of existing images from the world wide web and animate them but it was these students' ability to create animated GIFs "from scratch" using Paint that I felt needed to be shared with other staff and students through this article.

Since "a picture is worth 1000 words", let us begin by examining an animated GIF. Those reading this article in the more traditional "hard copy" format will unfortunately note that the above "Get Animated" title is rather static. In order to appreciate the animation, one needs to view this article through a Netscape or Internet Explorer browser pointed at: http://www.wsd1.org/bitsbytes/0001/bboct00/ 

Those, who witness the animated title on-line, will note that the letters in the word "Animated" seem to slide in from the right in sequence. The steps for creating this sample type of animation, which students can easily construct using Paint and Ulead's GIF Animator Lite Edition, is the focus of this article. 

1. Begin by starting Paint/Paintbrush and define the workspace dimensions.
Select the Image/Attributes menu items. In the "Units" field, select the appropriate measurement unit be it Inches, Centimeters (Cm) or Pixels (pels). Next  enter appropriate values for the Width and Height. In our example, I set the units to Pixels, the Width to 600, and the Height to 35 pixels respectively. However one could just as easily have set the dimension attributes to define a square workspace of 5 x 5 centimeters. Remember it is to your advantage to keep the initial workspace small so that the resulting animated GIF is not a large file which takes more time for displaying on a web page. Likewise students have been disappointed because they have initially created a larger image using Paint/Paintbrush and when they have tried to shrink the resulting animated creation distortion becomes a significant factor. Thus err on the smaller size workspace as one can always use the magnification tool in Paint/Paintbrush to include necessary detail. In fact, the Grade 9 students at Cecil Rhodes School all worked within a 32 x 32 pixel workspace since this was the standard icon size that Game Maker required. However for younger students, set the Paint/Paintbrush attributes to define a workspace of approximately 6.6 x 6.6 cms or 250 x 250 pixels. Students should create within this white workspace.

2. Determine if the animation creation process is to be "assembled" or "dis-assembled".
Users need to understand that an animated image is simply a series of pictures which incorporate slight changes in successive views. Most first-time animators begin drawing their image using the traditional "assembly" process. For example a student might choose to make an animated image of a plant growing by building upon each previous saved image as follows:

  1. A flower pot

  2. A flower pot with a new shoot breaking the soil

  3. A flower pot with a new shoot breaking the soil and a stem with a new leaf on the right

  4. A flower pot with a new shoot breaking the soil and a stem with a new leaf on the right and left

  5. A flower pot with a new shoot breaking the soil and a stem with a new leaf on the right and left and a flower at the top.

However, this same animation sequence can be created much more quickly for some users who prefer to use, what I have coined, the "dis-assembly" process by working in reverse. I am not an artist so I find it much easier to draw the final complete picture (in this case ROSE5.BMP below). Then I successively use the eraser tool in Paint/Paintbrush to erase portions. For example, after I have erased the complete flower, I re-save the image as ROSE4.BMP. Erasing the left leaf becomes ROSE3.bmp. After the right leave disappears under the eraser, the resulting image is saved as ROSE2.BMP. When all greenery above the lip of the flower pot is erased, then the image is saved as ROSE1.BMP.  Once these five images are assembled in GIF Animator Lite Edition, in the order ROSE1, ROSE2, ROSE3 ... ROSE5 (and "tweaked"), the resulting animated growth of a rose (shown above) is the result. 

==>   ==>   "Assembled" (left to right) by drawing additional components   ==>   ==>

ROSE1.BMP ROSE2.BMP ROSE3.BMP ROSE4.BMP ROSE5.BMP

<==   <==   "Dis - assembled" (right to left) by erasing successive components   <==   <===

The table above attempts to distinguish between the "assembly" process of animation which works in the traditional way from start to finish (left to right) by using the Paint/Paintbrush tools to add to each successive picture. The "dis-assembly" process of animation works from finished product to the start (right to left) using primarily the Eraser tool in Paint/Paintbrush to remove additional portions from sequential images. It is this "dis-assembly" process, which I used to create the animated "Get Animated" title which I will describe in detail in the following steps.

3. Design the final completed image within the Paint/Paintbrush workspace boundaries.
It is beneficial to select the color of the text at the beginning rather than try to fill each pixel of each letter later. After selecting the appropriate colour, choose the text tool and drag out a text rectangle within the left third of the workspace. Select a font, and size that fills the workspace for better visual impact and enter the title (in this case "Get Animated").

Since I am designing this animated image through the dis-assembly process, it is important that I save the successive files with names in which the numbers decrease (e.g. ROSE5, ROSE4, ROSE3 etc.). The reason for naming the files in decreasing order will become apparent when the bit mapped (BMP) files are imported into GIF Animator Lite Edition.  Unfortunately if one uses the "dis-assembly process", it is hard to predict how many different successive "erased" images will be created. To facilitate this "reversed numbering" file-naming convention, I name my "completed" image with the number 50 and work backward. In this case, successive bit-mapped files of the "Get Animated" image will be called GA50.bmp, GA49.bmp, GA48.bmp, GA47.bmp ... until the last image has been saved. I doubt that students will create any animations which are composed of more than 50 individual component files.

Once the "completed" image is created, select the "File/Save As" menu items and save the file (in this case as GA50.bmp). One can select, from the pull-down menu beside "Save as type:", to save the bit-mapped image as either 24-bit Bitmap (16,777,216 colors), 256 Color Bitmap or 16 Color Bitmap. To reduce the size of the file, which will contribute to a smaller animated GIF image which loads faster over the web, I save most of my animated images as the smaller-sized 16 Color Bitmaps files (except where I require more than 16 colors). 

4. Begin the "dis-assembly" process by erasing or modifying a portion of the completed image.
After saving the 16 Color bitmap file as GA50.bmp, the modification begins. In this case, the "Get Animated" title is created by having the word "Get" remain stationary while the individual letters in the word "Animated" slide in from the right one at a time. Since this animated file is created through the "dis-assembly" process, the next images will be saved with the last letter, the "d", appearing to the right of the remaining "Animate" as illustrated below:

Get Animated saved as GA50.bmp
Get Animate     d saved as GA49.bmp
Get Animate          d saved as GA48.bmp
Get Animate               d saved as GA47.bmp
Get Animate saved as GA46.bmp
Get Animat      e  saved as GA45.bmp

Drag the "Select" tool in Paint/Paintbrush around the last letter in the title word "Animate". Users who have difficulty selecting just the one letter, may wish to chose the "Magnifier" tool to enlarge the title to 2x, 6x or 8x. Remember if you do make an error with Paint/Paintbrush, one can immediately reverse the action by selecting the menu items of  "Edit/Undo" or the short cut keys of <Ctrl + Z>. Once the last letter is selected, in this case the "d", it is dragged about 2 centimeters to the right of the remaining "Get Animate"  title and the resulting image is saved as GA49.bmp as shown below:

5. Modify or erase a component of the previous picture and save the resulting image.
It would have been possible to create an animated title in which each letter at the end of the word "Animate" was simply removed, in turn, and the resulting image saved. Once such images were compiled into an animated GIF using Ulead's GIF Animator Lite Edition, the word "Animate" would simply appear as if it were being spelled out as the next letter in the word magically appears. However in this title, the letters in the word "Animate" are to slide in from the right. For this animation sequence to work, it is important that the component images initially show the last letter as part of the word, then three steps where the last  letter is at increasing distances from the remainder of the word and lastly with the separated letter disappearing completely. Remember as you create these images in the "dis-assembly" process, it is important to save each image using a file-naming convention which uses numbers which decrease from 50 by one at a time. This single letter "extraction process" and the corresponding file naming convention is illustrated by the GA50.bmp, GA49.bmp, GA48.bmp, GA47.bmp, and GA46 images. 

 

 

6. Repeat the previous steps, saving successive images, until the last component is erased.
Now that the last letter (the "d") in "Animated" has been successively moved away from the remainder of the word in three steps and eventually deleted, one repeats the same modification and erasing process with the last letter in "Animate" (the "e") as shown below:

Continue the "dis-assembly" process by successively extracting the last letter of the second word, saving the images at three different positions to the right and then with the last letter deleted altogether. If this entire process continues until all the letters in the original word "Animate" are extracted following the procedure above and saved using the decreasing number file-naming convention, one will have 42 image files named GA50.bmp, GA49.bmp, GA48.bmp ... GA11.bmp, GA10.bmp, and GA09.bmp. It is interesting to note that each of these 42 files, which eventually will be part of the resulting animated GIF, is approximately 11K in size for a total of 435K. 

7. Use an animation tool to assemble the individual bit-maps into an animated GIF.
Next one uses animation software to arrange the Paint/Paintbrush individually created bit-maps into an animated sequence. This article will specifically address the procedure using Ulead's GIF Animator Lite Edition which is freeware that has been installed on newer computers in labs over the past several years. Similar steps can be used with other freeware such as Microsoft's GIF Animator.

Regardless of the GIF animation software that you choose to utilize, it is very important to realize that animation is best performed when it runs from start to finish. In fact, most animation sequences are based on the "assembly process". For this reason files need to be imported and arranged in order from start to finish. For example, the previous growing plant illustration should begin with just the flower pot (ROSE1.BMP) and progress through three intermediary images until the last image (ROSE5.BMP) was displayed with the rose. In general, the "assembly" process tends to be a building or adding sequence. On the other hand, if one was to animate theses five images using the "dis-assembly" process starting with the rose (ROSE5.BMP) and proceeding through to the empty pot (ROSE1.BMP), one would see an animated dying or vanishing rose. For this reason it is very important that one considers the order in which  the individual images are arranged during the animation sequence. 

However in our case, the animated title "Get Animated" starts with the word "Get" and the individual letters of the second word, "A  n  i  m  a  t  e  d", slowly slide in from the right. True, this animated title sequence could have been created using the "assembly" process with the word "Get" saved as GA01.bmp, and the three images of the first letter of the second word "A"  (starting with the farthest right) would be saved as GA02.bmp, GA03.bmp and GA04.bmp with the "Get A" being saved as GA05.bmp. Although it might be easier to name successive bit-mapped files by increasing the numerical portion of the file name during the "assembly process", I found that it was too difficult for me to line up the bottoms of the individual letters in "A  n  i  m  a  t  e  d" as they eventually formed the word "Animated". So I choose to use the "dis-assembly" process whereby I was assured that the bottoms of all the letters in "Animated" were perfectly aligned when the Paint/Paintbrush text tool originally created the title. True, I had to do my best to try and align the "d" (and the other individual letters) as it was slowly moved away from the remaining portion of the word "Animate" but the increased separation distance was much more forgiving to any slight misalignment of letters. 

8. Ulead's GIF Animator Lite Edition allows users to import many bit-mapped files quickly
Start GIF Animator Lite Edition and click on the "OK" button (rather than upgrade). Next close the "Startup Wizard" window. If a student is importing a small number of bit-mapped images, one can transfer them into GIF Animator Lite Edition one image at a time by clicking on the "Layer/Add Images ..." pull-down menus. In the "Add Images" window navigate to the folder on your hard drive where you have sorted the previously-created bit-maps, click on the image you wish to transfer to GIF Animator Lite Edition and click on the "Open" button to place this bit-map into the animation sequence below "Global Information". The student then repeats the import process described above to import the remainder of his/her bit-mapped component files.

However, if a student is importing a larger number of files into GIF Animator Lite Edition s/he can do it in one step (provided the images are properly numbered in sequence based on the "assembly" or "dis-assembly" process). One can import a single image or, in our case, 42 bit-maps by clicking on the "Layer/Add Images ..." pull-down menu. In the "Add Images" window navigate to the folder on your hard drive where you have sorted the previously-created bit-maps, and click on the lowest numbered file (in our case GA09.bmp), next use the slider bar at the bottom of the "Add Images" to show the highest numbered file. Hold down the <Shift> key while you click on this last file (in our case GA50.bmp). This "Shift-Click" process automatically highlights all files in the folder between the initial select (Click) and the final selection ("Shift-Click") as illustrated below:

When all files (GA09.bmp through GA50.bmp) have been highlighted using this "Shift-Click" process, one can click the "Open" button to complete the multi-file import into GIF Animator Lite Edition. 

Note that the images will automatically be imported in alphabetical (or numerical) sequence so it is very important so spend time deciding on the naming convention and whether one will use the "assembly" (with it's increasing numbers in the file names) or the "dis-assembly" process (with its descending numbers in each file name) so that when the files are imported they will display the animation correctly.

One can now click on the "Start Preview" button to see how the animation sequence might look. Next click the "Stop Preview" button to edit the time delay on certain images. I want the initial word image "Get" (GA09.bmp) and the final title image "Get Animated" (GA50.bmp) to appear for a longer time than the intermediate steps so that it catches the reader's eye. To do this I select the second frame (GA09.bmp) under "Global Information" and change the default delay from 10 one-hundredths of a second to 100. Similarly I change the delay time to 100 on the last image in the sequence (GA50.bmp) to cause the first and last image in the animation sequence to appear for one second while the intermediate steps flash by at one tenth of a second each. Click on "Start Preview" to see if the change requires additional tweaking. 

9. Save the sequence of bit-mapped images as an animated GIF.
Once you are satisfied with the resulting animated preview, click on the "File/Save As" menu items, navigate to a particular folder for storing your animated GIFs, give the file a name and save it with the default GIF file type. GIF (or Graphic Interchange Format) files were created using a compression scheme that reduced the size of conventional bit-map files into a much smaller sized file for use on the world wide web. In order for web pages to load quickly, it is necessary that the images be small in file size. For example, the table below indicates how GIF Animator Lite Edition imported 42 bit-map files with a total file size of approximately 435 kilobytes and converted it to a single animated GIF file of only 23 kilobytes.

Bit Maps (BMP)

Animated GIF

42 files x 11 KB each is approximately 435 KB

1 file of 23 KB in size

10. View animated GIFs by loading them into your browser.
Unfortunately, because GIFs were initially designed for the world wide web pages, one needs to view them using either Internet Explorer or Netscape browser software to see the animated effects.

  • Internet Explorer users must start the browser and click on the "File/Open" menu items. Next click on the "Browse" button and navigate to the folder containing the animated GIF. Modify the import filter by clicking on the down-arrow to the right of "Files of type:" and select GIF files (rather than the default HTML files). Select your animated GIF file and click on the "Open" button to display the resulting animation in Internet Explorer browser.

  • Netscape users must start the browser and click on the "File/Open Page" menu items. Next click on the "Choose File" button and navigate to the folder containing the animated GIF. Modify the import filter by clicking on the down-arrow to the right of "Files of type:" and select "All Files (*.*)" (rather than the default HTML files). Select your animated GIF file and click on the "Open" button twice in succession to display the resulting animation in the Netscape browser.

11. Apply the previous information to animating an object rather than letters.
The previous 10 steps provided a mechanism for animating the "Get Animated" title using a "dis-assembly" process. These same steps can be used to animate a hand-drawn image created in Paint/Paintbrush. Many users are unaware of the process by which detail can be added to small Paint/Paintbrush creations. If the user creates an image and clicks on the Magnify tool, s/he is allowed to magnify the image by either 2x (200%), 6x (600%) or 8x (800%). In addition, if the Magnify tool is selected, one can simply click on the initial small image to enlarge it automatically by four times or 400%. If one selects the "View/Zoom" menu items and the "Show Grid" option, it is easy to work on a small object and change the detail one pixel at a time. These tools can help students design images as small as 30 x 30 pixels. The animated GIF at the right, which shows the top view of a car moving North up the screen, was designed using the Magnify tool in Paint/Paintbrush to add detail one pixel at a time.

It was quite simple to animate this car. Once the initial image was created (Ncar1.bmp) it was copied and certain changes were added to the original image using the "assembly process" to create the second image (Ncar2.bmp). The intention was to import these two bit map images into GIF Animator Lite Edition so that when the software cycled between the two images the car would appear to move. 

The top view of this car pointing North is shown in a magnified 400% image to allow the creator to adjust the image pixel by pixel. Note the added changes in the right hand image which help create the motion effect through animation:

  • Additional yellow pixels are added to the front lights to give the illusion of bouncing headlights.

  • A puff of exhaust is added to the tail pipe

  • The alternate pixels (brown and silver) are reversed in each tire image between Ncar1.bmp and Ncar2.bmp When the two images are loaded into GIF Animator Lite Edition and compiled, the tire pixels quickly alternate so that it appears as if the tire treads are turning.

When both images were imported into GIF Animator Lite Edition, by clicking on the "Layer/Add Images ..." pull-down menu, the preview mode was somewhat jerky. To enhance this animation, it was necessary to place a check mark in each of the two frames (Ncar1.bmp &Ncar2.bmp). By selecting the "Edit/Duplicate" (All checked images) menu items, it was possible to choose to duplicate 10 more pairs of images without having to use the "Layer/Add Images" over and over. The "Start Preview" button was clicked, the animation ran so much smoother, and a new animated GIF was saved.

12. Integrate this animation process into one of your classes.
Leslie Gentes, from Sargent Park School, shared with me an innovative way in which she introduced an animation activity using Paint/Paintbrush. This animation project was introduced as an activity for "I Love to Read" week in which Grades 3 - 6 students were involved. Leslie began by reading Mercer Mayer's picture book "There's a Monster in My Closet". She also showed the students other books by Mayer including "There's an Alligator Under My Bed" and "There's Something in the Attic." The students were then instructed to make an animation of a monster coming out of a closet, from under a bed, or coming up the attic stairs. They each made 4-6 different pictures in Paint and then used Ulead's GIF Animator Lite Edition to animate the sequences. The benefit of such an open-ended animation activity was evident as each student's interpretation of a "monster" varied and the creativity demonstrated was outstanding.

13. Share your creativity on the S.O.A.R. web site
Teachers are encouraged to challenge students to use the techniques described in this article to create original animated GIFs using a Paint/Paintbrush 200 x 200 pixel square workspace. Student and staff creations are to be e-mailed as attachments to Brian Metcalfe who will display them on the S.O.A.R. web site at: http://www.wsd1.org/soar

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Freebie Request Page

by Brian Metcalfe - Technology Education

Please duplicate as necessary and complete form by PRINTING.

NAME: ___________________________________

SCHOOL: _________________________________

PHONE: __________________________________


Internet users are encouraged to download these "freebies" by selecting the appropriate underlined and/or colored link below. Educators in The Winnipeg School Division No. 1, who do not have Internet connectivity, may still acquire these "freebies" by sending in this completed form with the appropriate number of NEW double-sided, HIGH DENSITY 3.5" blank diskette(s) specified in brackets. Others, outside our Division, are entitled to these "freebies" on the condition that they download these resources using the Internet.

[    ]   HyperStudio Olympic-related stacks created by Steve Broda-Milian                                             [#307]  
          (Single NEW 3.5" high density disk)

  • "research.stk" (156 KB) - "Sydney 2000 - Olympic Research" - This HyperStudio stack
    automatically links through one's browser to the Sydney Olympic web site. Students are
    requested to record general information about the Olympics, to create an illustration of the
    Olympic rings and an event, to complete statistics and include a picture of one Canadian 
    athlete, and create an animation about an event that was researched. The last card of the
    stack asks students to complete a reference stack of all sources used in gathering the research.

  • "rings.stk" (728 KB) - The three Olympic mascots encourage students to arrange the five
    Olympic rings in the proper design. Verbal clues ask students if the rings are arranged and
    layered correctly. 

[    ]   HyperStudio "Alphabet Scramble" stack created by Steve Broda-Milian                                      [#308]  
          (Single NEW 3.5" high density disk)

  • "scramble.stk" (1,221 KB) This stack is created for nursery/primary children. A mixed up 
    display of the 26 letters of the alphabet is presented and children are asked to drag each
    letter in turn into the proper "A, B, C ... Z" alphabetic sequence. Students are challenged
    to order both UPPER CASE and lower case letters with verbal clues and prompts.

        Winnipeg School Division No. 1 educators who do not wish to download these stacks,
        by clicking on the two respective links, may send in a  BLANK 3.5" diskette for either
        the two Olympic stacks [#307] or the "Alphabet Scramble" [#308] stack. 

Complete and return to:
"Bits and Bytes" Requests
Room 126 - Administration Building #2

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