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Math
Games
Credits
These
games were all compiled by the staff of Isaac Brock School. We can’t
remember whether we made them up ourselves or if we read about them somewhere.
Either way we claim them as our own and give permission for anyone to use
them. Address all comments to jmadden@wsd1.org
Index
Mental Math Games
War
Making Tens
Counting Up
or Down
Making Change
Place Value Games
Place
Value Face Value
Pre-Algebra Games
Number Machine
(T-Charts,
Ordered Pairs)
Creating
Equations
Multiplication/Arrays Games
Array/Tetris
Money Games
Making Change
Book of Money
Dice Toss
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Strategy
Practiced
|
·
Mental
Math
|
Name
of Game
|
·
War
|
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Number
of Players
|
·
2
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Materials
needed
|
·
Game
cards
|
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Procedure
|
·
Players
share up a deck of cards. Players
will then flip over the first of their respective cards.
Players will then do either one of the following depending on
what you want them to be working on.
·
add
the two cards first one that gets the correct answer wins the two
cards.
·
multiply
·
subtract
·
divide
·
or
the players could just figure out what card is the highest number –
greater than or less than.
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Submitted
by
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Shrimp
and Sabatini
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back
to index
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Strategy
Practiced
|
·
Mental
Math
·
Making
Tens
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Name
of Game
|
·
Making
Tens
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|
Number
of Players
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·
At
least two
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Materials
needed
|
·
Dice
(at least 10), Pencil and Paper, or Number Line
|
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Procedure
|
·
Players
take turns rolling all ten dice. The first person to roll, gets to
go first. Players gain
points by making 10 with the dice.
For example, a dice with a face value of 4 can be combined
with a dices face value.
·
Players
take turns rolling and making 10’s.
·
Players
record points on paper, on a number line.
·
(players
cannot take more than two of any number on a turn)
·
vary
the game by making eights or twelves or what ever
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Submitted
by
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Robertson
Screwdriver
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back
to index
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Strategy
Practiced
|
·
Place
Value
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Name
of Game
|
·
Place
Value Face Value
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Number
of Players
|
·
At
least 4
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Materials
needed
|
·
Cards
|
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Procedure
|
·
Remove
Jokers from deck, for lower level players, or to introduce the game,
also remove the face cards (those are the ones with the faces on them)
·
The
dealer decided which number is the target number.
·
Players
take turns receiving a card from the dealer.
If the target number is 100, players will quickly learn to not
take more than 3 cards.
·
Once
everyone is happy with the number of cards they have, they change the
order of the cards, to make the number closest to the target number.
·
For
example, if a player is aiming for 400, they may move the cards 9, 3,
and 2, to be 3, 9,2. Thus reading the cards as 392
·
The
player with the closest number to the target number wins, and becomes
the dealer.
·
All
players must read their cards aloud, and estimate how close they are
to the target number
|
Submitted
by
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Cops
and Roberts
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back
to index
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Strategy
Practiced
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·
Pre-Algebra
·
T-charts
·
Ordered
Pairs
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Name
of Game
|
·
Number
Machine
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Number
of Players
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·
Pairs
is best
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Materials
needed
|
·
Clipboards,
paper, pencil.
|
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Procedure
|
·
Players
make a T-chart on their paper, (A t-chart looks like a T, Rico)
·
One
side should be labelled Input, and the other Output, or X and Y. Label
the T-chart according to your players’ levels.
·
Players
think of a rule, for example Input x 3 + 2 = Output.
They fill in their chart according to the rule, and pass it to
their partner. The
partner must guess the rule, and test it.
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Submitted
by
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Roberts
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back
to index
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Strategy
Practiced
|
·
Array
building
|
Name
of Game
|
·
Array
Tetris
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|
Number
of Players
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·
Two
|
Materials
needed
|
·
Graph
Paper
·
Two
markers, or pencil crayons
·
Dice,
any sided
|
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Procedure
|
·
Players
roll two dice, and multiply the numbers.
·
They
draw the array on the graph paper, with their makers, and write the
equation on the coloured squares.
·
Their
partner rolls the dice, and colours the array on the graph paper.
·
The
object of the game is to cover as much of the square as possible,
leaving as few squares as possible not coloured.
·
At
the end, when there is no more room left, the players receive one
point for each row that is totally coloured in, or for each column.
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Submitted
by
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Roberts
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back
to index
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Strategy
Practiced
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·
Mental
Math
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Name
of Game
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Counting
Up or Down
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Number
of Players
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·
2
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Materials
needed
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·
Game
cards
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Procedure
|
·
Players
share up a deck of cards. Players
will take turns flipping over the first of their respective cards.
·
each
card is used to subtract from 100 (or to add up to 100 or whatever) to
reach zero (or 100 or whatever)
·
players
record on paper as their score is reduced (or rises) like so:
100
·
(deal
six) write
94
·
(deal
seven) write
87
·
players
do not record the whole algorithm
·
winner
is the first to reach 0 or 100 or whatever
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Submitted
by
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Madden
down the hatches
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back
to index
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Strategy
Practiced
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·
Mental
Math
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Name
of Game
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·
Making
Change
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Number
of Players
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·
1
or more
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Materials
needed
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·
Chart
for combinations
·
Coin
Stamps
·
Play
or real Money
|
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Procedure
|
·
Players
use change to make as many combinations as possible to make change for
a loony
·
Players
use coin stamps to chart their discoveries on paper
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Submitted
by
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Oh
my Grunsten
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back
to index
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Strategy
Practiced
|
·
Math
money
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Name
of Game
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·
Dice
Toss
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Number
of Players
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