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Math Games

Credits

These games were all compiled by the staff of Isaac Brock School. We can’t remember whether we made them up ourselves or if we read about them somewhere. Either way we claim them as our own and give permission for anyone to use them. Address all comments to jmadden@wsd1.org

Index

Mental Math Games

War

Making Tens

Counting Up or Down

Making Change

Place Value Games

Place Value Face Value

Pre-Algebra Games

Number Machine (T-Charts, Ordered Pairs)

Creating Equations

Multiplication/Arrays Games

Array/Tetris

Money Games

Making Change

Book of Money

Dice Toss

 

 

 

 

 

Strategy Practiced

· Mental Math

Name of Game

· War

Number of Players

· 2

Materials needed

· Game cards

Procedure

· Players share up a deck of cards.  Players will then flip over the first of their respective cards.  Players will then do either one of the following depending on what you want them to be working on. 

·  add the two cards first one that gets the correct answer wins the two cards.

·  multiply

· subtract

· divide

· or the players could just figure out what card is the highest number – greater than or less than.

Submitted by

Shrimp and Sabatini 

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Strategy Practiced

· Mental Math

· Making Tens

Name of Game

· Making Tens

Number of Players

· At least two

Materials needed

· Dice (at least 10), Pencil and Paper, or Number Line

Procedure

· Players take turns rolling all ten dice. The first person to roll, gets to go first.  Players gain points by making 10 with the dice.  For example, a dice with a face value of 4 can be combined with a dices face value.

· Players take turns rolling and making 10’s.

· Players record points on paper, on a number line. 

· (players cannot take more than two of any number on a turn)

· vary the game by making eights or twelves or what ever

Submitted by

Robertson Screwdriver

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Strategy Practiced

·                Place Value

Name of Game

·                Place Value Face Value

Number of Players

·                At least 4

Materials needed

·                Cards

Procedure

·                Remove Jokers from deck, for lower level players, or to introduce the game, also remove the face cards (those are the ones with the faces on them)

·                The dealer decided which number is the target number. 

·                Players take turns receiving a card from the dealer.  If the target number is 100, players will quickly learn to not take more than 3 cards.

·                Once everyone is happy with the number of cards they have, they change the order of the cards, to make the number closest to the target number.

·                For example, if a player is aiming for 400, they may move the cards 9, 3,  and 2, to be 3, 9,2. Thus reading the cards as 392

·                The player with the closest number to the target number wins, and becomes the dealer.

·                All players must read their cards aloud, and estimate how close they are to the target number

Submitted by

Cops and Roberts

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Strategy Practiced

·                Pre-Algebra

·                T-charts

·                Ordered Pairs

Name of Game

·                Number Machine

Number of Players

·                Pairs is best

Materials needed

·                Clipboards, paper, pencil.

Procedure

·                Players make a T-chart on their paper, (A t-chart looks like a T, Rico)

·                One side should be labelled Input, and the other Output, or X and Y. Label the T-chart according to your players’ levels.

·                Players think of a rule, for example Input x 3 + 2 = Output.  They fill in their chart according to the rule, and pass it to their partner.  The partner must guess the rule, and test it.

Submitted by

Roberts

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Strategy Practiced

·                Array building

Name of Game

·                Array Tetris

Number of Players

·                Two

Materials needed

·                Graph Paper

·                Two markers, or pencil crayons

·                Dice, any sided

Procedure

·                Players roll two dice, and multiply the numbers.

·                They draw the array on the graph paper, with their makers, and write the equation on the coloured squares.

·                Their partner rolls the dice, and colours the array on the graph paper.

·                The object of the game is to cover as much of the square as possible, leaving as few squares as possible not coloured.

·                At the end, when there is no more room left, the players receive one point for each row that is totally coloured in, or for each column.

 

Submitted by

Roberts

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Strategy Practiced

·                Mental Math

Name of Game

·                Counting Up or Down

Number of Players

·                2

Materials needed

·                Game cards

Procedure

·                Players share up a deck of cards.  Players will take turns flipping over the first of their respective cards.  

·                each card is used to subtract from 100 (or to add up to 100 or whatever) to reach zero (or 100 or whatever)

·                players record on paper as their score is reduced (or rises) like so:                   100

·                             (deal six) write           94

·                             (deal seven) write      87

·                players do not record the whole algorithm

·                winner is the first to reach 0 or 100 or whatever

Submitted by

Madden down the hatches

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Strategy Practiced

·                Mental Math

Name of Game

·                Making Change

Number of Players

·                1 or more

Materials needed

·                Chart for combinations

·                Coin Stamps

·                Play or real Money 

Procedure

·                Players use change to make as many combinations as possible to make change for a loony

·                Players use coin stamps to chart their discoveries on paper

Submitted by

Oh my Grunsten

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Strategy Practiced

·   Math money

Name of Game

·   Dice Toss

Number of Players